That must surely be it.
Yeah. I found the experience became a lot more enjoyable when I stopped progressing carefully and just tried to quickly adapt as I went along though. Kinda similar to my experience with sekiro. The difference is that here you can get killed in a second because of some random normal enemy cause defense and healing are borderline non existent.
I think it would benefit from a mode where you could enable a select few perks at the start of the run, like for example modifying wands at any time.
I like the strategy of building elaborate configurations and I still haven't learned what all the stuff does but making a minor mistake and just being stuck with it for the entire level kinda sucks.>>10639868