Durango had an almost 2 year long softlaunch in asia territories, china included, it was terrible there and barely pulled any money in, they launched it in western regions (the whole game was in english from day 1) and it just never even took off, it had something like 150 players day 1 because people lost interest and it was outdated by that point compared to other survival crafting games on mobile that had come out in the meanwhile.>>234354
300k is nothing compared to the $75m USD they spent in 2017 and 2018 on developing marketing and releasing new mobile games. They lost money nearly every year on mobile titles except for ones like maplestory M that have an established IP backing them. And they've cancelled almost all of their other independent/new IP mobile titles because of it.
Darkness rises is alright, it's on it's last legs though and content is quickly hitting that saturation point where they have to decide to either put more money in to develop new content, or just re-run old events and palette swap.