yeah, it is more of a problem with the Pokemon formula itself. it would be nice for hack creators to break past the vanilla mechanics and come up original improvements, but that's likely too much to ask, and would only be possible with the decompilation projects and _maybe_ CFRU (or even worse, essentials) anyway. Suggesting that we should just stick with the formula is why the series has stagnated in the first place tho.>>45511850
I don't think counterteaming is bad design at all, if people here like the idea of a counterteam hack, which they seem to do, then I'll let them be. One alternative to counterteaming actually within reach that I would prefer would be Clover and "counter-AIing", for the lack of a better term, which is basically just playing around how the AI plays. While it feels a bit cheesy, you get the strategy aspect of needing to reassess as to how the AI reacts, by using different moves, switching out when the enemy switches out, rotating your held items and/or teaching different moves, and by careful use of your four items. I managed to beat clover like this without any EV training or nature optimization, and it was the most I enjoyed out of a strategy oriented ROM Hack. spending multiple hours on the elite 4 trying out different possible "paths" is immensely more enjoyable to me than building a counterteam that'll win 90% of the time (not to harp on anyone who enjoys counterteaming, this is just my preference).