>optional item quest
>npc asks for your help and tells you they a pokemon from x type to do x
>example 1, npc on a boat says they dropped something on the sea and they ask you to use a water type
>example 2, cook npc says they can't lit a fire and asks you if a fire mon can help
>instead of just showing the shitty able/not able interface, you could actually at least see the pokemon model outside the pokeball in a mini cutscene
>they reward you items like a mystical water or a charcoal only if you help them
It's small simple things like these, that were constantly being added on each entry and suddenly stopped on post gen 5 games, that made the games cool. These little non battle/amie interactions with your pokemon would be really cool. What other minor features could 100% make the games better?