Person you were responding to, I agree with your first point, not so much your others.
Supports seem to strike the right balance between being useful but not too useful for me. A few of them are a bit egregious (reshirem, yvettal, cress), but for the most part they are fine.
Can you clarify on your defensive mechanic complaint? wait you did it in >>31540256
and >>31540308> whiff punishing and space control and a lot of it isn't even really Pokken's fault;
Are you serious? There's a huge element of space control and footsies. So much of the cast depends entirely on your ability to do this: Machamp, Sceptile, Chandelure, gardevoir, etc. >When you get knocked down in Pokken at a high level, get ready for the most brutal setplay of your life and the only defensive mechanic that you will be using to get out of a horrible situation is burst or guess and pray.
I think there's validity to the complaint that on wakeup it's a little too much of a guessing game, but I don't think it's as bad an issue as people make it out to be, either. It's not RPS the game like people say. >>31540383
Sure, nobody is saying pokken is perfect, but not being perfect =/= being a bad fighting game