does the status quo need to change? i feel like there are a lot of things wrong with this tier. i have been dabbling a bit and i have lost interest already in playing this ladder environment.
all of the "notable teams" above are very formulaic and predictable rosters. the only team with a unique and fresh approach is the top squad - otherwise we are just seeing heavy offense or "don't lose" stall squads. i have played a lot of 200+ turn games and have been witness to even more 200+ games. aside from playing extremely aggressive squads (rain, fly offense etc.), what is the best response to these stall archetypes? in my opinion it is just to stall them back...
the tournament circuit differs as often these teams will crumble to a z-move - but the effectiveness of the z-move obviously slips after playing the same game over and over again. there is also the ability to increase your unpredictability through gimmicks and a lowered need for optimisation.
in past generations u had this issue to an extent and the counter play was always a boosting sweeper. curse lax, crocune, sd luca etc. i think we should create an environment that provides a better platform for these sorts of guys to actually pose more of a threat against the common stall.
the issue is not purely dugtrio. it is a combination of dugtrio, unaware, regen especially toxapex and defog. counter play for balance teams is utilising the z-move correctly - effectively giving the balance player one turn to win the game (or just set SR)
are we playing for fun as well as competition? there is definitely an element of skill involved in pp management but it is not something to be enjoyed. a pokemon like toxapex is not a net positive to this game in any shape or form. regen is a terrible ability that allows players to consistently make risk free plays without consequence.
imo ban unaware, dugtrio, toxapex, z-moves or release some legendaries
(zekrom would be like a top 20 pokemon if it was unbanned for example)