>>38634526>S/M had more well developed characters than any other pokemon game
No, it didn't. Adding more cut-scenes with dialogue doesn't automatically create better characters, not to mention why one would bother playing Pokemon because of the story and characters. An example of this would be Wally's progression in RSE where despite rarely seeing him, you still saw him go from a frail, sickly kid to an independent Trainer capable of earning 8 Gym badges. >I'm not sure what the point of lying about is
It's not an exaggeration. Nearly every cut-scene in the game is the same shit.>dude malasadas lmao>dude nebby get in the bag lmao>dude we're Team Skull lmao>dude smiling and waving lmao
Try replaying the game if you don't believe me. The cut-scenes drag it down to an unplayable amount.>>38634632>>38634923>y-you just didn't get it!>y-you don't have to like it!
See, this is the point where you should admit to its faults and just move on. If you like something, then that doesn't make it good, it makes it good for you.