these kinds of comments really make me think nobody who has anything bad to say about rts games on this board actually likes rts games
youre saying that you want RNG to be the sole factor for who wins instead of planning and execution
adapting to the game instead of what your opponent is doing is literally the opposite of what an rts is meant to be, and this kind of game design would just encourage everyone to be a turtling shitter because of all the "future, unknown environmental changes" threatening to end the game for them without even engaging the enemy
unpredictability and randomness in a competitive game just makes better players lose more due to circumstances outside of the players control>>774179>games have evolved past the 90's era of pattern repetition
no they haven't, what the fuck are you talking about?
some of the most popular games played today are almost 100% pattern repetition, shit like league of legends and counterstrike
humans naturally fall into pattern repetition by themselves and you're no different, you can find player habits in literally any game ever made where they do the same shit over and over because it's either worked for them so far or they're too stupid or stubborn to change things up