"It's pretty good to see that there are developers who are willing to do their own thing and create a historical game about a culture that's pretty regularly avoided or at least given reduced attention compared to the standard games about ancient egypt/rome/greece/china or medieval europe/vikings. I understand that most people from Europe and the US feel more connection to those settings/periods and I do as well, to a point, but there so much rich history and culture in the Pre Columbian Americas. It would be a shame to miss out."
I can agree with that. I'd still like to see a historical citybuilder that combined the visual charm and crisp detail of Caesar 3 or Emperor with the more nuanced and realistic mechanics of Caesar 4 or Children of the Nile, or maybe even the flexible roads-layout and procedural architecture of Skylines. But at least in terms of setting I think Rome and Scandinavia have already gotten plenty of attention.
I'm generally not an ally of the fashionably woke or a fan of reflexively villainizing the european powers, but given that Ireland was more on the colonised end of the spectrum I do also have a smidgen of sympathy for the cultures of the new world. (There was an interlude from about the 5th-10th centuries when Ireland had cultural and economic access to the wider sphere of Christendom without being an imperial possession, and you saw some interesting things happen in terms of scholarship and artistry, so I'm midly curious about how Cahokia or Cusco would have developed under different circumstances.)
(I would also say that one thing I liked about the Mesoamerican setting, aside from the absence of any big player in that niche, is that the old-fashioned rigid grid system actually made sense for these cultures. The aztecs, toltecs etc. really did love their right-angled streets and avenues.)