>>459054>it didn't make sense that if a truck died you suddenly lost 100 men, nor why a formation that was motorized suddenly needed double the amount of men compared to a regular one.
Turns are a 2 month period and as trucks can only be engaged by units that achieved a breakthrough it could represent the enemy having uncontested access to strike your vulnerable rear areas for those entire two months. Motorizing a unit takes more than just giving them trucks. Units that have organic transport capability integrated into them have greater staff overheads and all that entails for supply, organization requirements, support personnel, maintenance, etc. As I've said Shadow Empire is actually incredibly generous in how little manpower combat units have to dedicate to non-combat roles. It's 100% in all units that do not include trucks. You argue it's not realistic that a motorized unit requires double the men when it's even more unrealistic that non-motorized units do not have any rear echelon personnel at all.
The simple fact is that having 5500 men in an infantry brigade compared 11000 in a motorized infantry brigade is purely an abstraction of the games math. The only unit of manpower the game uses is 1, not 100, not 10, not any fraction of 1. 1 manpower unit of transports is required to carry 1 manpower unit of non-transports.
It's evident by Vic implementing a rebate system after production is done instead of simply decreasing the number of men used that fractional numbers of manpower units can't be used. Also, If you build single sub-units of trucks one after another you don't get any manpower back, but if you build two at once you get a return of 1 manpower unit.
Complaining about trucks needing 100 people is the same kind of complaint people have for x-com where putting your man next to an alien doesn't give them 100% chance to hit even though the animations have the gun clip through the aliens model. That's not what is actually happening.