Brood War>can select only 12 units, requires many different control groups>requires learning how to maneuver each unit>requires learning to utilize positioning>requires individual selection of spellcasters>requires manually using spells>requires macro, if you forgot to queue units and you lose a battle, you're in deep shit>unique and easily discernible units, spells, attacks, deaths, and all other effects>no bullshit gimmick units requiring 0 player input>early game defines mid game>a lost skirmish usually does not end the game
SC2>select entire army and A move>autocasting on every unit>automatized macro>forgot to queue units? good thing I have 200 reactors/larvae/warp gates, DINDINDINDINDINDIN my army is back babyy>infested terran is now a cheap early game zergling on steroids>mines stay invisible indefinitely, recharge over time, no way to dodge attack/destroy mine before it fires>oracles kill peons faster than dark templars, also they fly>remember the queen's broodling spell? how about we make 2 units whose autoattack is that spell>each match starts at mid game because "early game is boring">fuck around for 10 minutes, clash deathballs, whoever's spellcaster AI triggered first wins>matches are so meaningless they literally have to host bo7s>every battle is a chaotic blurry flashy particle mess with no way of telling what's going on until the battle is over
Gee I wonder which game is more fun and rewarding to spectate and play?
The biggest gripe I have with SC2 is that it has boiled the game down to clicking fast, something people kept attributing to BW