I guess if you look at the PR stuff instead of just focusing on the games themselves, yeah. Diablo Immortal isn't even out yet though I thought, right? And Diablo 4 is announced?>>222636
If you haven't liked WoW for the past ten years, you never liked WoW and just liked the community aspect of playing games online with others. The actual gameplay has been getting markedly better with every expansion. The story has been hit or miss, but Cataclysm onwards solidified the gameplay.
I can't speak personally on Diablo, but I've not heard any complaints about Diablo 3's gameplay, just about the RMT AH and it's removal. HotS may be on 'life support', but they still rework heroes, release events, skins, and even release new fucking heroes. They just stopped supporting the esports scene--from a spectator's perspective that's bad, but from a gameplay perspective that's fine. >>222649
What about them?>>222655
Is it actually though? Shareholders are pleased by profits, and profits are generated by sales. And generally the best way to make a lot of sales is to make a good product. You can end up with some stuff like gambling gacha games that are predatory, or a few cases of economic breakdown like extreme brand loyalty or Veblen goods, but it should generally be a good thing for consumers too. And it's not like in the aforementioned cases the consumers are mad about it, they're just valuing prestige extremely highly or being preyed upon (which would happen by non-publicly traded companies anyways). I don't really know which vidya companies are and aren't publicly traded though, so if you think there's examples of ones that went to shit after going public I'd be happy to hear them.