A Mental Omega thread on here?! Ooooooh.....>>268940>Techtrees have been overly homogenized
The main purpose of the mod is BALANCING the factions against each other for multiplayer, some overlap has to be between units for that to be feasible, vanilla is kind of a rock-paper-scissors game where on some maps against some subfactions, you were fucked no matter what. MO removes that for the most part, not completely as top tier air units are op as fuck still, good luck as Confederation against Russia lmao ( they still wreck the rest tho, even Coronia)>half soviet missions is fighting other soviets
Because they literally had noone else to fight? All their enemies have retreated to unknown locations and they already ruled most of the world?
Not to mention, >communism>>270343>>Apocalypse tank relegated to a secret unit
Well, seeing it absolutely BTFOs anything and everything (as it should) that isn't a Charon or another secret unit like a Salamander, it deserves to be there, surely better than memoryholeing it in the lore>>Chinese getting better thanks than Russian
Russia has tank drop. Also chink units are super slow, and therefore near useless in PvP, only the Centurion is an actual threat and managing your money to build one is extremely hard to begin with
Yeah, Pacific Front sucks ass, but China is second worst unless you know how to play them well and that's rare.>>Everybody gets fucked by Yuri
Nothing sucks as much as the Archelon tho, make it into a mobile Hazequad exclusively for infantry and we're good.