Gentlemen, I have created a rough Buffed Diable submod, I say rough because I have no knowledge of how to do things like change mount types/amounts and I just whipped it up in 30 mins with minimal testing, not supposed to be a cheat mod so report if I made something too crazy
https://www.mediafire.com/file/nwqc4n3ur1j2k96/BuffeDiable.7z/fileConsists of just modified weapons_data and ship_data, overwrite existing ones in your Diable folder
Generally increased stats, although some things were fine and I didn't touch them, highlights include:
Generally buffed reload rate on all micro-missiles so they are a serious advantage of Diable hulls instead of an afterthought
Big buff to Pandemonium, the thing is rarer than Paragons in my experience so I made it as good if not slightly better, still has a weakness of shit shield but much higher OP, hull/armour and an extra hanger
Buff to Maelstrom, mostly speed and OP. It's length + short front shield made it way to fucking fragile in the hands of AI pilots so I may have buffed it to much in other ways, idk
Versant is now a super frigate, 15 DP cost but way, way higher stats. I based the stats of the new Fury light cruiser which is also 15 DP, may have been a bad idea but its fun to fly anyway
All Wanzers have somewhat higher DPS, still probably not as insanely powerful as they where back in the good old days but should outshine vanilla fighters in the anti-ship role
Logistic ships useful instead of completely useless, no idea what the fuck the author was thinking with a destroyer freighter having 200 cargo lmao, bumped it up to 400
Rime recon cruiser got a huge buff because I think it looks badass but was useless, may now be OP
Most frigate/destroyers/cruisers are relatively untouched with some slight buffs, I felt they where mostly alright
Weapons buffed to be on par or slightly better than vanilla equiv
Mostly worried that I buffed the weapons to much but whatever, you can just not use the new weapons file.