I understand, and while I consider it a valid supposition I've had this issue with heads in Benny's Space Squad being more "blurred".
Yes, it's barely noticeable even to most people in this thread, but it is noticeable enough for me to ruin my enjoyment.
Now I see issues that are more apparent and are irking more people. To me that's not a good indicator that things are going in a good direction.
In my opinion they should either:
1. Return to less complex prints and by doing this create a less complex but fully "okay" product (which I feel is the right thing to do anyway in order to stay in tone with the "Lego spirit").
2. Do these complex prints and make sure they invest the time and resources that issues like these don't pop up.
Either do something right or don't do it at all - I suppose that's what I'm saying.
If things keep going at this rate I fear that by the time they notice that the average consumer has noticed things aren't "perfect" that average consumer has already dispelled the magic of Lego and is on his way to buy something else. >>7743762
Their reach exceeds their grasp. I just hope they figure it out before it's too late.
Look at Overwatch - I don't think it failed because of the game "failing" but most likely because Lego does best when working within a lore system that encourages creativity and imagination.
Yes, superfranchises like Star Wars work with Lego well because they're just that big and have such a huge grip on culture.
I suspect they're doing it because it's profitable. Kids like X movie, they want to relive X movie - we can sell them that. It's easy. Spam them with TV and other media then sell them what they see.
The only issue is that they could've done it without making the sets model kits of what you see on screen and leaving some room for creativity.
I wasn't that poster but I did see it and it is spot on.