I dont think its that bad, issue is numbers on a ton of shit need to be tweaked.
Mainly the quest rewards and missions need to have WAY more shit. I think the current numbers for skills and ascensions are "fine" but they should be like every other game and hand out a ton of one time rewards of materials so you can keep a few characters going with very minimal stop and grind moments for the first few days.
The actual maps are embarrassing, they would be better at half the size especially since chapters have goddamn 18 stages in them.
If this were a beta beta I would say its fine but its definitely a """beta""" where nothings going to be changed but I wonder how much actual maps are going to be in events and if its not just a main story only thing.
Also the missions on the witches journey are hilarious.
Probably the first gacha game with a 7 day beginner missions system that are legitmately not going to be beaten by someone on that day.
Day 2 for example requires you to do Evil Return which need 3-12 to unlock.
Unless someones chugging pots they arent going to be on 3-12 by day 2.>>592597
Mines in level 10 purple gear. I was just blitzing to the end of CBT rewards, god damn equipment makes their stats skyrocket.
Makes skills seem like EVEN MORE of a scam.