Alright, here's what I've got>Brave Alm
Dracofalchion: 16 Mt, +3 Atk, dragon effective. If unit initiates combat or is next to no ally, grants +6 to all stats during combat.
Skill refine: If [Bonus] is active on unit, or if unit's HP < 100%, inflicts -6 Atk/Def on foe, neutralize any bonuses on the foe, unit strikes twice, even if foe initiates combat. Grants [Canto 2] to unit.
The idea is to make him a super hit and run unit that can Canto to safety, but can put up a fight on the enemy phase if needed. Keeps the "fights alone" playstyle intended from the base weapon. For some extra nonsense, he cancels foe buffs and has an Atk/Def stat swing. >Brave Micaiah:
Light of Dawn: 14 Mt, +3 Res, cavalry and armor effective. If unit's HP > 25%, grants +5 to all stats and an in combat boost to Atk/Spd/Def/Res = current penalty on each of the target's stats. Calculates each stat bonus independently.
Skill refine: If [Penalty] is active on foe, inflicts an in combat debuff on foe equal to 4 + any current penalty on each of those stats. Calculates each stat bonus independently. If unit's HP > 25% and [Penalty] is active on the foe, foe cannot counterattack, and disable skills that prevent the unit's counterattacks.
If you have a debuff, not only does she get a super stat swing, similarly to Gunnthra's Blizzard, but you also cannot counter against her, and you can't prevent her counterattack, bypassing Dazzling Staff and Firesweep. Also, she can use Vantage if her debuffs are covered.
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