The sixth and final chapter of Halloween Police has been released. Playing through the three episodes unlocks the event's third Challenge Quest.
Depending on who you ask, this quest is either the easiest or the hardest one of the bunch. IMO, it's basically a DPS check: if you can get rid of certain enemies in a couple of turns, the rest of the quest is easy.
So, it's a 1-phase quest that pits you against this event's banner units; H. Alp, H.Azathoth, H.Toji, H.Ebisu and Hotei.
Their kits are mostly the same as their playable counterparts'.
Alp accumulates Taunt charges, buffing his damage and proc rates: he can get Evasion when hit, can buff his allies, and debuff your team with Fear.
Azathoth switches your team's attack range to Wide Slash, can get Evasion by attacking, is immune to debuffs, etc.
Toji can apply Possession when attacking, buff allies with Guts (after turn 1), and most importantly, he hits all your units with Double Lock when defeated.
Ebisu and Hotei have their own gimmick. Basically, Ebisu has permanent Possession, and hits Hotei every turn. Hotei deals flat damage to your team every time he's hit.
In order to beat this quest, you'll need to have hard-hitting units that can one-shot Alp (or Aza, but Alp is easier) on the first turn. If he's not dealt with ASAP, Toji will buff them with Guts and make the fight a lot harder.
After that, you'll want to burst down the remaining enemy and Toji, in that order. Debuffing Aza only makes him stronger, so you'll want to rely on units that deal more damage by buffing themselves rather than debuffing enemies.
Toji should be kept for last because having your whole team skill locked is effectively a death sentence. Don't worry about Ebisu and Hotei, they can't do much to you.
Aside from that, has also updated its news page on the smartphone models/operating systems that can run Housamo. Not sure how relevant it is, but you might want to check it.https://housamo.info/news/architecture/