Current "Event" is farming for 6 (Unvoiced) Generic Enemy Welfares with no story and identical lines to stuff, good for new players who don't have much of a roster since it is 6 units you don't need to pull for that can fill out your "Dispatch" missions, glorified Coin/Exp Grinding for everyone else.
By comparison the Wolfmen (Previous Generic mob events) each had one event, but also got a a "Prologue" and "Epilogue" mission that put up some context to them (They basically get hired as part-timers to solve their money problems) and have individual personalities with some of their lines is unique (Wood is obsessed with Cats and actually appeared in the main story previously as a minor villain, Shadow is basically a chuuni poorfag).
They also allowed Generic Mob welfares reach higher rarity, but don't actually have enough of the resource to do that to all of them, in fact you barely have enough to 4* all of regen, so unless they start putting that resource in other events (Kinda unlikely) it is very underwhelming.
On the other hand, this stuff is overlapping with Housamos Anniversery so it is probably a whammy of the staff/budget going for that.
i think LAH is very good when it has its groove and and is actually getting content (Summer Dive and Midsummer Festa were great events, Summer Dive more so due having surprisingly nice story and a really fucking good Welfare both character-wise and in gameplay), the issue is that it basically like clockwork starts to stumble whenever Housamo is getting big things or about to get big things, and when that happens the lack of more "general" content gets glaring because you basically just Auto through Polaris Mask, Shoen and Gomeisa three times a day for Quartz and maybe dump your energy in a EXP grinding mission and once every ~2 weeks do 3 Challenge battle reruns.
I could go on, but this ain't the LAH thread and im already almost at letter cap. Point is LAH has potential, but it is not getting the focus it needs.