>>374145I used to work for CA, Blizzard and a couple of smaller studios and can confirm that once a studio reaches a certain size it bbecomes all about money, profit is behind every single decision that's made, things get cut from the game if it's going to speed up development, stuff gets cut out and held back for DLC etc, they even make it clear to all the people working on the code, keep it simple, if it doesn't need to be in the game at launch don't put it in.
It's sad to see, you have people with no real experience in developing games or even software in general making key design decisions, overruling what the game designers are saying. This industry at the AAA level is a soulless mercenary environment, and the trouble is that the mentality eventually infects every level and every part of the process, if you care deeply about what it is you are doing you don't last long at the big firms, giving a shit is only going to drive you insane.