Library of Ruina/Lobotomy Corp

No.532293 ViewReplyLast 50OriginalReport
12ish hours till the Arbiter(s) and Claws.
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Don't call it AoE IV

No.534349 ViewReplyOriginalReport
Call it AoEII 2.

Age of Empires IV would have been 1900 - 2000.

STARSECTOR - ONSLAUGHT INTENSIFIES

No.532066 ViewReplyLast 50OriginalReport
For the discussion of Onslaughts, modded Onslaughts and your love of Onslaughts

Want all these Onslaughts in vanilla: https://ufile.io/88033ixd

Got Onslaughts, link the mods and I'll add 'em to this mod.
You want a Paragon thread? Go somewhere else.

Since this thread is now specifically about Onsluts and not a general Starsector thread, if the mods delete it, it confirms they're Tri-Tachyon cucks. The only way to delete this thread without being a Tri-Cuck is to delete all the Heart Of Iron threads that are constantly reoccurring on /vg/ - and fall foul of rule 3....
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EMPIRE AT WARS CHADS, GET IN HERE

No.534506 ViewReplyOriginalReport
>Everyone at Petroglyph sincerely appreciates all of your support and enthusiasm for Earthbreakers.
>Since starting this project last year we have been approached by a publisher to work on an exciting new game that has required all our available resources, including the majority of the Earthbreakers team.
>new game that has required all our available resources
It's fucking Empire at War 2. It's happening bros.
https://steamcommunity.com/games/1188870/announcements/detail/3078748458998765599

Amazing Cultivation Simulator

No.526366 ViewReplyLast 50OriginalReport
Let's discuss strategies and stuff.

>What is Amazing Cultivation Simulator?
It's a Chinese Wuxia / Xianxia (more the former) Sect building simulator where you recruit disciples and train them up with cultivation through various tiers of power. Looks like Rimworld but is fairly dissimilar.

If you don't like the game or object to long discussions, that's nice but pls go and stay go.
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No.533966 ViewReplyOriginalReport
The Zergs time traveled back to the Middle Ages. Which AOE II civs would deal with them the best?

I just wanna see Teutonic Knights slicing through zergling hordes.
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No.532385 ViewReplyOriginalReport
What's the difference between owning a state and having it as your puppet instead other than you not being able to raise troops from it? Is there a significant difference between having a puppet and a country in your sphere? I heard something about "internal markets" but I'm not sure about what that does or the benefits of it. Not using the land for troops anyway since it feels unnecessary.
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Battle Brothers bread

No.501020 ViewReplyLast 50OriginalReport
Place your bets
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Spellforce

No.506287 ViewReplyLast 50OriginalReport
This is the only RTS I've been able to play in recent memory. It's heavily flawed but what it does right it really does right
>Supremely comfy 3d visual and music
>Each level usually unlocks a new unit or building, always something to look forward to
>Every level is a massive uphill battle and the game/story hypes it up as such too
Everything else like the 6 races and being able to customize your hero was icing on the cake. Every other RTS I played I end up dropping a few in minutes but despite being heavily flawed this one stuck. I can't even put my finger on why it feels so comfy compared to other RTS'.
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No.534620 ViewReplyOriginalReport
Do any of you have any experience with persuading developers to make the right choices? Just as an example: let's say you want to persuade the developers to create a certain civ, how would you do that?
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