I don't. I've played both the Westwood and Blizz-style of RTS since I was a kid and have loved almost all of them. Loved StarCraft, loved C&C. The only one thing that I think StarCraft has caused (and this isn't even StarCraft's fault) is that the success of Brood War's esports scene has caused most RTS devs in the late-2000s and early-2010s to chase that lucrative esports money, causing a markedly different approach to RTS development in concepts like unit balance, what parts of a game to prioritise, what an RTS should be, etc. Even so, like I said, it's not SC's fault but rather execs and suits who only see the esports money but understand little of what made SC blow up as a competitive game.