>>773873>That's relevant to the quality and quantity of the development of the game and its development team, not the game as it is released today.>Neither of these things is exclusive to one another.
if development is so slow that videos from 7 years ago can be indistinguishable from stuff filmed today then maybe focus shouldn't be put on reworking the economy a dozen times (and then having it turn out oddly anyhow) whilst the core gameplay (combat) still isnt polished to excellency>Not relevant to the game itself. Disliking a fraction of a thing's fandom is not the same as disliking the thing itself.
the community is awful. the discord is filled up with some of the most miserable self absorbed people ive seen in my life and here the thread will get derailed due to some dumb drama 100% of the time. starsector got kicked out of /indie/ back on vg for a while exactly because the entire thread would turn into the same thing every single time. the forums are your typical game forum that goes on for too long>A valid but small detail in a much larger game that can easily be fixed through mods and or later updates.
"mods will fix it!" is not an argument and the fact that the dev is only now trying to balance tech levels for ships in the way he intended and adds useless bloat like the militarized hullmods that are not useful on a single ship is worrying>Maybe if you had arguments
the difficulty is poorly paced, 80% of the time you fight worthless piratemanii, 15% other faction fleets and 5% remnants
horribly balanced overworld where the most profitable thing in a spaceship combat game is to ferry marines to epiphany and explore deep space, bar missions most often dont pay proportionate to how annoying they are to do. you will escape all trouble by just maxing out burn speed
enemy variety is garbage due to aformentioned piratemanii
ai that breaks every other update and is very stupid
ran out of space. i could go on