DLC prices are not a good value. I usually wait half a year for the steam sale and the next couple dlc to come out since they do offer a decent-ish value at a sale price. The problem is them coming with props so you can't use workshop builds as all the creators are on to the next dlc and using those parts. I really wish they would segment their dlc releases as free building blocks and a few more animals + features paid. It would make things a lot easier on the players.
Pathing sucks, and its better now than it was. They really need to just have a straight lines only option that gives you a simpler grid pathing system like other games. Stairs should probably just be their own thing. If they were a construction piece that you could modify height and stretch it would simplify building multiple floors. Give us straight stairs, spiral staircases, and a few curved options.>>692635
I found that the best way to start any new zoo is to plop down 1 or 2 very very low maintenance exhibits like turtles along with some education and then fuck off and do other things for a few hours while it grinds. Education gives conservation credits and you cannot lose money on a single exhibit park, so you can build up a nest egg to do whatever you want while essentially ignoring the park.>>692784
I don't mind research because so many animals share items after you do a few you are likely to just unlock education bonuses and such. I think its an okay way to keep the player doing things later in the game. Building research and CC carries over between parks. I suggest just creating one farm park and grinding the style research and a ton of credits before creating a new park that you actually want to build in.
Building hits this weird uncanny valley where there's so much potential for cool shit but working the controls is agony. I feel like I enjoy putting something together but I'll never be skilled enough to make what I really want.