Threads by latest replies - Page 4


Warhammer Total War

No.696886 ViewReplyOriginalReport
So how do you deal with dwarfs as vampires in early game? I played Kemmler and my skellies and zombies were pretty useless against the manlets in battle. I killed them eventually through auto-resolve+two full stacks. But what's the not-brainlet approach to beating them?
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Troubleshooter: Abandoned Children

No.674665 ViewReplyLast 50OriginalReport
Are you playing it, anon? It is a fantastic RPG/XCOM hybrid with tons of content, great gameplay, characters and soundtrack.
Ask questions or discuss builds, waifus and whatever else comes to mind.
429 posts and 92 images omitted

Rimworld

No.648262 ViewReplyLast 50OriginalReport
How is it so elegant and modular?
460 posts and 55 images omitted

Europa Universalis IV

No.659741 ViewReplyLast 50OriginalReport
The DLC subscription service is really nice.
This is my first time playing with all the DLCs, what am I in for?
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starcraft

No.695075 ViewReplyLast 50OriginalReport
dreamhack qualifiers rn
tl.net/calendar
60 posts and 16 images omitted

Age of Empires III: DE - The African Royals Official Trailer

No.692865 ViewReplyLast 50OriginalReport
76 posts and 15 images omitted

SUPREME COMMANDER THREAD

No.664694 ViewReplyLast 50OriginalReport
Talk about the greatest RTS of all time
89 posts and 11 images omitted

med 2 mod thread

No.696116 ViewReplyOriginalReport
itt we talk about based med 2 mods and why they are based

Post your favorite med 2 total war mods and why you like them.
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I'm developing a browser game for /vst/

No.611051 ViewReplyLast 50OriginalReport
The idea is that all players are statesmen (not rulers or generals) of a nation, and they vote on what action to perform every turn (which will take 10 seconds) and compete against other player-led nations.

I intend this game to be complex with a low low-learning curve so it is easy to get into but hard to master, with this complexity I mean it has:
>closed economy (each province has private and public wealth)
>pops with ethnicity and religion, who migrate and revolt
>knights who duel and commands
>governments that function differently
>rulers whose stats impact everything
>forts that protect nations
>barbarians that destroy everything
>it has pie charts.
So, the goal is to make it much more than just a map painter.

Because one setting/map will get tiresome after a while, I intend to make several maps on which players will able to vote every round.

Possible actions include:

>invade a province
>colonize a province
>plunder a province
>fortify a province
>recruit a knight
>assassinate a knight
>collect taxes
>raise taxes
>purge dissidents
>hunt outlaws

Because this game will be for /vst/ (even if nobody ends up playing it), I might as well ask for any suggestions.
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TOTAL WAR WARHAMMER

No.669537 ViewReplyLast 50OriginalReport
>Coatl and Troglodons were confirmed earlier
>Ghorgons and Jabberslythes confirmed
>Wargors confirmed
>Skink Oracles turned into heroes with their own sets of spells
>Great Bray Shamans as FLC
>OGRE KINGDOMS MERCS AS FLC
>The mysterious Dwarf LL
Game 2 is ending with a loud bang it seems.
544 posts and 88 images omitted