The idea is that all players are statesmen (not rulers or generals) of a nation, and they vote on what action to perform every turn (which will take 10 seconds) and compete against other player-led nations.
I intend this game to be complex with a low low-learning curve so it is easy to get into but hard to master, with this complexity I mean it has: >closed economy (each province has private and public wealth) >pops with ethnicity and religion, who migrate and revolt >knights who duel and commands >governments that function differently >rulers whose stats impact everything >forts that protect nations >barbarians that destroy everything >it has pie charts. So, the goal is to make it much more than just a map painter.
Because one setting/map will get tiresome after a while, I intend to make several maps on which players will able to vote every round.
Possible actions include:
>invade a province >colonize a province >plunder a province >fortify a province >recruit a knight >assassinate a knight >collect taxes >raise taxes >purge dissidents >hunt outlaws
Because this game will be for /vst/ (even if nobody ends up playing it), I might as well ask for any suggestions.
>Coatl and Troglodons were confirmed earlier >Ghorgons and Jabberslythes confirmed >Wargors confirmed >Skink Oracles turned into heroes with their own sets of spells >Great Bray Shamans as FLC >OGRE KINGDOMS MERCS AS FLC >The mysterious Dwarf LL Game 2 is ending with a loud bang it seems.
>start tutorial to learn how to play >turns out you literally can't earn money in it >first mission I barely managed to complete it since everything started to fall apart due to lack of money near the end >in second tutorial mission everything went to unfixable shit long before mission end since I ran out money and couldn't build or even delete anything, while buildings were failing apart, fires raging, bandits murdering people on the streets openly, gods sending earthshakes and people starving >tfw I had to cheat in money in second tutorial mission, so I deleted literally every single building and rebuilt city instantly from scratch and I still barely managed to win. How to git gud at this game. And what the fuck is Feng Shui and is this hippie shit important?
How the fuck do you get good at this game? I've been trying to get good at this game for over a year and I still suck at it. I can't even finish a game on prince without either feeling lost or feeling like I'm not gonna win the game and giving up around turn 200. The closest I've gotten is when I was far ahead in tech but fell way behind after trying to war with a neighbor and not winning the war. Is it just trial and error or what? I've tried getting a shadow game going on civfantics but the forum moves way too slow and sometimes the advice isn't clear. And apparently the guides are outdated. What do? Just keep trying until I win a few games?
>Just bought Satisfactory, enjoying it so far >Unlock vehicles >Need quartz for beacons for truck >Scan for quartz, nearest deposit is 1100m away >Bit far, I've only really been a few hundred m away to get trees for fuel, but I'll go for it >Start hiking, going fine >Walk down into a valley, can no longer see base in any direction, bit uncomfortable >Keep going, about 600m in now, intense anxiety starts building >Actual fear deep in my gut, same feeling as standing on a very high ledge with no railing, or getting lost in an unknown area >So unsettled I have to turn back Uhhh this happen to anyone else? I've never experienced this in any other game, I'll walk off for hours in random directions in Minecraft, but this really set me off for some reason. Guess I'm fucked for progression.