Don't think this deserves a thread, so posting here. I never understood soulfags worshipping older games, and for years ate shit Paradox and CA offered, like the retarded zoomer I am. But a couple weeks ago I tried Pharaoh on a whim and was absolutely blown away. Loving the briefings for missions, they really give you that feel of a royal architect in charge of a city. Loving the people walking around, breathing life into the streets. Loving how you click on them, and there's the delivery boy who dreams of running the bazaar, or a cart pusher complaining about distant destinations. Loving the evolving houses transforming from huts into beautiful residences. Loving the sound effects, like someone pouring beer when the screen is over a brewery, or coughing around the physician's office, or the croaking of crocodiles and frogs, and the water flow near the river. Then the music kicks in, and I think "AH YES, THIS IS THE SHIT", literally walking around with a dumb smile for the rest of the day thinking about the prosperous cities I make. Don't know whether this is just my first experience with "true" city-builders (tried mindustry, which adds the td aspect), but this is probably one of the best games for me so far.
To facilitate some discussion, in case any anons played recently, what's the optimal layout for Buhen? It's the one with a three-part map, divided by the Nile and the rocks. I stacked all the industries on the right side, and built up the housing and farms on the upper left, placing only forts in the bottom left part for most of the mission, and it was a pain to defend from Nubians since they destroyed a lot while the soldiers were on the way. I'm thinking maybe placing walls everywhere and 2 forts in every part of the city would've been better?