>>771120>Why do people act like their games are particularly difficult/challenging and only for 200iq megaminds?
Because when you're a zoom zoom who grew up eating meds and playing console trash like cod / fifa / jrpgs all your life you don't have the creativity or the attention span to enjoy stacking OP modifiers to realize that>once you grasp the arcane mechanics with the help of a wiki they essentially become clicking sims where you watch modifiers slowly tick up and stomp the brain dead AI.
This part is factually correct, but that's also the joy of these games. You have some creative freedom, but also a sense of certainty that once you set up your death machine it -will- roll over your enemy;
And it's more enjoyable to do so in a sandboxy world than pre-defined linear path.
Still the sad truth is pdox games are legitimately too hard for 'target audiences' of most other game types, and that's a terrifying thing for society at large.>Even Civ 5 on Deity is more challenging
Civ had always been one of the worst offenders where difficulty comes from retarded buffs to AI players and its just not fun, paradox games are dumb but I personally find more enjoyment roleplaying in them than cheesing civ's AI that just shits units and money for no reason.
Like pdox games aren't challenging 90% of the time but at least they are 'fair' and you can derive some satisfaction from fucking with your enemy, breaking their economy etc.; In civ that cannot happen because AI gets everything for free.