>>207069>heroes, roughly the magic vs might
Try relying on spells against a high level knight with his pretty high attack and defence and insane troop numbers. Unless you have that L4 water spell or Armageddon your troops will be wiped out before you can kill even one of his stacks that aren't archers. Hypnotize helps a lot but you're not guaranteed to get it and even might-type heroes will almost certainly get Dispel.>Knights/Barbs>Both of these absolutely blow
Knight troops simply refuse to die quickly enough. The faction is deceptively strong that way. Add the double strike 6th tier unit that can benefit from buffing magic and it can very quickly spiral out of control.
Barbarians have it pretty tough, however. War trolls are great and all but everything else is average or worse. Wolves having double strike is nice but they die way better than they breed. Very high attack only carries you so far.>Necro
Immune to Blind, immune to Berserk, immune to Curse. If that's not enough, Vampire Lords and Power Liches steamroll everything until the necromancer gets in a real fight. And at that point his 700 skeletons do the job.>Wiz
Very strong troops in general but fairly expensive to recruit and very expensive to build dwellings. Upgraded Cloud Castle is the worst offender.>Warlock
Their gold income extra is amazing, yes. But getting black dragons is a massive pain, even though they truly are great.
Their line-up overall is great, however, so things even out mostly.>Sorceress
They are penalized with either not having any meat shields worth mentioning or sacrificing lots of adventure map speed. It's not fun when their army folds like paper if you can't finish opponents with your one or two barrages.
The main problem here is that both Wizards and Warlocks have abysmal attack and defence progression so their awesome troops will be on similar footing to Knight's.
I'd say everything except Barbarians is about on par when you consider everything together.