I think the guy in the review expected something like Endless Legend or Age of Wonders where where you actually do your battles on a tactical field, or at least getting to see them fight or choosing formations for them to attack in or some sort of agency other than them crashing into each other. >>626801
This game is about territory taking not defeating enemies like an RTS. You can't win an RTS by capturing area, but you can only win this game by doing so. Defeating your enemies doesn't mean you've won. >>626779
This game IS boring most of the time, but it is also fun. But most strategy games are boring most of the time. There's a lot of reading reports, which you can mostly ignore if you don't care. There's a lot of stuff going on in the background, but you also don't have to care if X cult is killing Y cult members and you lost 1000 security guards and 500 citizens in the process and should probably increase security or start purging X cult members, or that the megacorporation you support has been taken over by the crime ring you did nothing about and also the mayor is stealing 100s of credits from citizens every turn and everyone is upset, because all that stuff is hidden in reports and inspecting the cities and you might not even ever think to do it. Basically it's a fairly "deep" simulation that you don't really interact with unless you're invested in it. If you are, you might have fun messing around with the private/public economy aspects.
There's also the logistics aspect which you will either find fun or hate immensely. It affects the AI enough that you can cut it off from its supplies instead of fighting it directly and attack its production structures, though the AI gets cheats in the building of roads and the range of its supply.
A large part of the game comes from if you like the mood of it too. It'll trigger memories of Dune or Fallout or Mad Max or Warhammer 40k, or whatever franchise you like that has similar feelings.