It feels more like a jam project that got extended into a full game. The game is built around one or two gimmicks that luckily work very well. There are still buts like the supply chain system that is never clearly explained which makes diagnosing strategic resource stoppages a pain.
The ship designer is one of the worst experiences I have ever had in a video game, luckily you can get the ai to do it for you (this is a common theme). Combat is largely based around blobbing one fleet into another and then blocking them with warp disruptors. The most effective way to win a war is by killing merchant shipping do this isn’t a big factor.
The game lags badly on big maps at endgame sizes because said merchant shipping multiplies exponentially. It doesn’t run better than Stellaris did before 64-bit. The entire game seems somewhat sloppily coded, it isn’t buggy but the interface feels laggier than it should. Hopefully the sequel will fix that.
The thing I hope for most is for it to do a few things well. DWU does a lot of things but most of them aren’t very good, but because automation is the one thing it does really well the solution is ‘lol just automate it’. This probably only works because like most 4X games the ai is shit.
This game would benefit more from most from multiplayer but DW2 is such a big step that I don’t want them even thinking about it until a major expansion or Distant Worlds 3. Get the actual game working first.