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I'm developing a browser game for /vst/

No.611051 ViewReplyOriginalReport
The idea is that all players are statesmen (not rulers or generals) of a nation, and they vote on what action to perform every turn (which will take 10 seconds) and compete against other player-led nations.

I intend this game to be complex with a low low-learning curve so it is easy to get into but hard to master, with this complexity I mean it has:
>closed economy (each province has private and public wealth)
>pops with ethnicity and religion, who migrate and revolt
>knights who duel and commands
>governments that function differently
>rulers whose stats impact everything
>forts that protect nations
>barbarians that destroy everything
>it has pie charts.
So, the goal is to make it much more than just a map painter.

Because one setting/map will get tiresome after a while, I intend to make several maps on which players will able to vote every round.

Possible actions include:

>invade a province
>colonize a province
>plunder a province
>fortify a province
>recruit a knight
>assassinate a knight
>collect taxes
>raise taxes
>purge dissidents
>hunt outlaws

Because this game will be for /vst/ (even if nobody ends up playing it), I might as well ask for any suggestions.