>>687073> And I don't mean DF kind of autism, just a a bit more would be great, colonists feel so dead and robot-ish.
yeah, which is why I agreed that, te an extent, Deepening the simulation of the world and the colonists would be pretty neat.> Why? Z-levels are always good and add a lot to game experience, especially combat.
Mostly because of how the game is structured, implementig Z-Levels in a ways that didn't feel like having a couple of disconected maps stacked upon each otheer would be an implementation nightmare, probably a performance hog and wouldn't really add all that much to the game.> I do believe that modders have surpassed the game dev team a long time ago, in term of mechanics, content and every other aspect of the game.
I agree fully, but that doesn't change the fact that, other than an outlier or two, unpaid modders can't really take on large projects on their own, and the scope of what they can do is limited (to a point) by what the game allows to be modded.> And it is a horrible one at that.
You're free to believe that. I know I enjoy tee game for some other aspects more than the story generation itself, but that doesn't change the intent of the game.