>>799200>Do barracks +training points affect all units globally, units in the zone, or only units on the city tile?
Forgot but probably globally. There's somewhere between the game and manual that mentions it. >Is there any point in getting aircraft range higher than 33 tiles operational range?
While their maximum operational range for attacking/scouting is capped, the distance they can move isn't, I don't think. (that is, if you move them from one base to another>How can I influence which factions unaligned leaders will join?
Eliminate the ones you don't want by retiring/assassinating all the members of it. Leaders prefer to join powerful parties, ones that win elections, so if you give the party you like lots of important jobs and fund them so they always win the majority in elections, they'll tend to snowball in membership.>Is there any way to influence which profiles a faction will prefer?
Factions are created in response to profiles, so I don't think it's possible to change them, but unless they spawn at start you probably won't get a faction that likes democracy if you never get democracy above a certain point. They might be influenced by a leaders preferences though so I can't say 100%. >Is there any way to adjust the unit number in the upper left of the unit tile? For autism purposes of course.
Not sure. It might change if you rename it to something entirely different. >Once you have radiation filters does radiation matter at all on the map? Like does it affect building productivity or anything?
They only add so much protection. See pic. That said, radiation will basically never be a problem unless you and your opponents start nuking each other. >>799237
Rares are useful for solar power as well. >>799246>I don't know the building destruction formula
Damage taken is spread among buildings and when it reaches a certain point, they have a chance to be destroyed. There's a little red bar on side of asset info boxes you can mouse over to see.