Connection ones are worse. At least the increased rate remains, once you spend the Connection, it's just taking up space.>>770108
It's still the same Go Table, just rotated. Blame it on the visual effects.>>770851
That would require new assets, as the Lushu|Fei only have the animal models and related data.>>772582>is there another way
Either luck out with epiphanies, or through manuals that increase them.>Additionally, should I have throwaway inners dedicated to raising the different crafting skills to max or should I just dedicate my main inners to one skill and deal with the attainment like you would anyway?
A dedicated crafter/alchemist is more valuable than one cultivator doing everything. You are running a Sect, not just a single Disciple.>Lastly, at what point do these skills begin to lose effectiveness, for instance: how much is too much artefact crafting?
For skills, going to the cap is useful.
Increasing the cap through certain means is also useful, like you can do with Yaoguai.
Artifact Crafting in particular, getting it capped is useful for a dedicated crafter. Unlocking the Legacy Artifact menu requires 20 Artifact Crafting, same for the sub-spirit category.
Remember, Inspiration is cheap, and a renewable resource. Attainment is useful not just for events, but also for increasing Unorthodox Cap, allowing you to learn more Unorthodox manuals.>>772601>All skill manuals
Skills aren't manuals, they're skills. Mixing them up causes unnecessary confusion, as you can't pass on Skill levels through the Manual Pavilion or through studying/passing on knowledge.>Some stats on an artifact crafter etc have a 'useful' maximum where it's not worth investing into them any further
Those are properties, not stats. And not all of them are influenced by the Skill level.
For Artifact Crafting in particular, only the Artifact Crafting Grade Bonus is influenced by the Skill level, which isn't capped out by capping the skill level.