>>859750>at wht point in the game I will be confident enough to tackle SG squads?
At lower difficulties you can take a couple of Lightnings, load them with all the AP you can carry and snipe weakspots while dodging the swarm of missiles and the hailstorm of proxy fuzes they chuck at you. It's always good to soften them up with air strikes or cruise missiles before engaging them though. Personally I created a dedicated heavy cruiser to take them down: my Thunder family of ships (>>858728
files here: >>859242
) can take a hell of a beating and take down most SG, but at hard difficulty you'll spend a lot of time repairing the fucker after every encounter.>>859767>I also read there are new upgrades with 1.14 ver so maybe I'm still trying to get used to that
Every patch fixes some stuff and breaks other stuff. Progress is very slow because of that. Don't worry too much about that, usually rebalances are very minor. The most notable has been giving enemies the ability to shoot specialty ammo (blue laser means proxy fuze, orange means AP), which hindered Lightnings and Borg Cubes.>>859807>Squall need big hull
As I already said ITT, you can move Squalls out of your flagship, turn her into a strategic tanker missile carrier, and give one Squall to a dedicated heavy cruiser, i.e. the aforementioned Thunder. It gives you much more flexibility and offers better value for your money.
Yes, Sarmats suck, but can be loaded with guided shells and work as a sniper. I'm not really fond of them, but they do work. As for Molots, I'm starting to dislike them more and more: shell velocity is just not there, small clip size, and disappointing damage output for the caliber, but this may be because I'm trying to beat the game at hard difficult. I'll probably try to convert my Stinger (>>858471
) back to 100mm and see how it goes.